Work on HG2?

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Re: Work on HG2?

Postby axlecrusher » Mon Oct 26, 2009 12:16 pm

The spatial hash is done. Next step is to add in color support for vertices.
Charles is currently working on a runtime module reloading setup.
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Re: Work on HG2?

Postby CNLohr » Mon Oct 26, 2009 5:04 pm

So, the dynamically reloading stuff is done. It all may be superseded by SaveXML/LoadXML (Which needs to get done)

As soon as the vertex colors are done, I intend to add multi-color text.

I also want to use fast delegates on messages, so you don't have to say if when receiving a message. It would enable different messages to be received through different functions.

If I can make myself sit down and bang it out, I'm gonna go for the deterministic sound engine this week, since I've started and paused like 5 times on it.

Once all of this is done, I may write a small game to see where the engine really needs its work done.
Charles Lohr / Graduate Mentor
Doing stuff here and there on 2D
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Re: Work on HG2?

Postby axlecrusher » Wed Nov 11, 2009 1:19 pm

My current project... Particle Emitters.
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